With it, they can create incredibly detailed worlds and more realistic environments that look and feel almost lifelike. The Nanite technology, on the other hand, is an amazing tool for level designers. The whole game environment is lit more naturally this way. It means that the light interacts with the environment realistically, just like in the real world. Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. With them we’re raising the graphics to new, highly-detailed and realistic levels, while turning the game’s signature nerve-racking atmosphere to eleven. Some of the Unreal Engine 5 features that really shine are Lumen and Nanite. The game will delight PlayStation 5 players visually, auditorily, and sensorily. With the possibilities of the Unreal Engine 5, we’re bringing the foggy, sinister town to life in ways that were impossible up to this point. We are updating the Silent Hill 2 experience comprehensively. Thanks to state-of-the-art motion capture sessions, we can deliver the best facial expressions in the series’ history and show a wide range of emotions even before a character speaks a single word. Twenty-one years have passed since the release of Silent Hill 2 for PlayStation 2 and the big leap in technology allows us to be even closer – at least in some aspects – to how Team Silent would have desired their game to be back in 2001. Now that you see basically what James can see, we could find new ways to keep the player on edge. With a new perspective, we’re rebuilding the combat system and certain set-pieces, among other things. With that change we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board. One of the new elements that you could spot in the reveal trailer is the adoption of an over-the-shoulder camera. We are working closely with the original creators, including Akira Yamaoka and Masahiro Ito, to ensure we’re keeping that unique Silent Hill feel intact. With that in mind, one of our primary goals is to preserve the atmosphere that made Silent Hill 2 so exceptional, while also modernizing many aspects of the game’s overall gameplay. This is also the reason why we approach working on the remake with such great care and respect for the original game. Silent Hill 2 is a beloved and timeless classic – it’s almost a cliche to say it out loud, but it’s just so true for many of the Bloober Team members. To explain more, I will hand it over to Mateusz Lenart, Creative Director & Lead Designer at Bloober Team. Together with creators who love Silent Hill, for fans who have a special place in their heart for Silent Hill, we have decided to remake Silent Hill 2. They are a studio that truly loves and specializes in horror games. This is truly a franchise that is beloved by so many fans.īloober Team was one such team with the most passionate of proposals. Yet, even during that silence, we had been receiving proposals for new entries and remakes. Silent Hill had been, if you will, ”silent” for many years. When it came to reviving Silent Hill, what we saw as most important was to do so together with those who love the series. Hello, I am Konami producer Motoi Okamoto.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |